Gamified Therapy & Learning System

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Gamified Therapy & Learning System
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Gamified Therapy & Learning System
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Gamified Therapy & Learning System
Gamified Therapy & Learning System
Oxygenta Global
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Oxygenta Global


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A computer-based serious gaming system using virtual reality for developing motor, cognitive &
communication skills.


An immersive system which tracks motion by props; adapts, analyses & develops skills.


  • Analysis

Not quantifiable, no objective way to track progress, monitor results & point improvement accurately

  • Accessibility

Difficult for therapists and parents to train their wards in between sessions; limited to hospitals/clinics premises.

  • Engagement

Therapy sessions are not engaging and motivating enough, especially for children with special needs

  • Personalization

Meeting individual special needs is a challenge due to physical setup & a limited number of professionals.

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